2026-08-26 · Ships now have names. Arcon hauls more. Cruise, Burn and Sprint let you spend energy to go faster. Heavier inventory costs more to move.
2026-08-12 · Destroyed ships leave wreckage you can loot, recover materials from or finish off. Self-destruct leaves wreckage too.
2026-08-08 · Planets stay hidden until you find their star. Ships keep a Captain's Log. Nebulae weaken scanner reach.
2026-07-27 · Cargo ships can take colony inventory. Warships can destroy every building. Combat still comes first when armed defenders are in the sector.
2026-07-12 · Habitable worlds now vary in size on the map. Solis and Courier surveys reveal traits and terrain. Atmosphere shapes solar parks.
2026-07-04 · Three new ways to watch the map, from a thousand-hex listening post to a star-rim wedge that reaches three thousand hex outward.
2026-06-30 · Stations, docking links and the new energy cost for moving cargo across the galaxy.
2026-06-09 · How the colony hex map moved from simple flat colors to a textured, readable surface with motifs, light and clear boundaries.
2026-05-28 · Ion Space's map has been rebuilt from the ground up with richer planets, deeper space and previews that let you study the worlds you explore.
2026-05-21 · Explore Ion Space's new combat system: active ship battles, fleet stances, combat reports, retreat options and diplomacy-driven conflict.