Plunder and Annihilate

Plunder and Annihilate

Combat already lets ships fight. This update lets cargo ships and warships go after the colony itself.

Plunder

Plunder is for cargo ships with the plunder module: Fardel, Arcon and Velos. It moves a mix of colony inventory into yours at transfer rate. You can pick which types to take. Buildings are left standing. It ends when your inventory is full, those types run out or you hit an amount cap.

Queue it from the ship actions overflow menu against a foreign colony in your sector.

Annihilate

Annihilate is for armed warships: Stinger, Lance and Thar. Annihilate does not delete the colony. Every standing building is reduced to ruins. The planet is still that player's colony. Clean up ruins to rebuild.

Repair

Buildings stay damaged while annihilate is running. Afterward they recover slowly. Ruins do not repair. Clean them up to free the tile.

Defense

If armed defenders are in the sector when you start and you are neutral with the owner, combat starts first. Defenders shoot first. After you clear the sector the same encounter switches to plunder or annihilate. The owner can read the whole report. Reinforcements switch it back to combat.

See combat and diplomacy.

Clear skies, commanders.
Ion Space HQ 👋