Plunder and Annihilate

Plunder and Annihilate

Combat already lets ships fight. This update lets cargo ships and warships go after the colony itself.

Plunder

Plunder is for cargo ships with the plunder module: Fardel, Arcon and Velos. It moves colony inventory into yours at transfer rate. Buildings take damage each round. It ends when your inventory is full or the colony runs out. You can also set an amount.

Queue it from the ship actions overflow menu against a foreign colony in your sector.

Annihilate

Annihilate is for armed warships: Stinger, Lance and Thar. Annihilate does not delete the colony. Every building is gone. The planet is still that player's colony, just empty, so they can rebuild.

Repair

Buildings stay damaged while plunder or annihilate is running. Afterward they recover slowly.

Defense

If armed defenders are in the sector when you start and you are neutral with the owner, combat starts first. Defenders shoot first. After you clear the sector plunder or annihilate continues. Reinforcements start combat again the same way.

Rounds show in the combat report. Colony owners see an under-attack banner.

See combat and diplomacy.

Clear skies, commanders.
Ion Space HQ 👋